Tanit the Yellow

Character Name— Tanit the Yellow
Concept— Tanit was a legionaire who opposed the necromancer to the south. His fellows were nearly entirely destroyed and the war-lord was slain by the wizard. The survivors fell in line under the necromancer's sway, but Tanit was displeased with the new master, stole her wolf, and left. As an goblin on the run, Tanit took the name of an unlucky bandit, and was called "the Yellow" as a reference to his running away.
Lifepaths— Born Chattel, Lead to Black Legion, Goblin, Legioner, Night Seeker, Black Hunter, Astride the Beast
Age— 32

Stats

Wi Pe Ag Sp Po Fo
B3 B4 B4 B3 B7 B6

Attributes

Hea Ref MW Ste Hes Res Cir Multi. Hatred
B5 B3 B12 B6 7 B0 B1 x3.5 B6
PTGS Su: B4 Li: B7 Mi: B9 Se: B10 Tr: B11 Mo: B12

Skills— Armor Training, Bow B3, Brawling B4, Foraging B2, Garrote B3, Great Wolf Husbandry B1, Intimidation B4, Lance B6 Mounted Combat Training, Northern Common Language B3, Observation B2/3, Orienteering B2, Riding B3, Spear B6, Stealthy B1

Beliefs

#1Strength is worthless without wisdom.
#2I will serve no master who cannot hold me.
#3There are two kinds of people: victims and victimizers. I am not a victim.

Instincts

#1Draw my weapon on anyone who tries to handle my wolf.
#2Stare directly into eyes of anyone I address.
#3Never back down from a challenge.
Gear— Man-Bleeder, a Full Sized Spear; Hunting Bow; Chainmail Armor; Tattered clothing
Property
Affiliations
Reputations
RelationshipsVanagandr (My Beast, minor), Zhyzhak (Old war buddy, minor)
Spells or Rituals
Traits— [Char] Breeders, [Char] Cannibals, [Dt] Cold Black Blood, [Dt] Fanged and Clawed, [Dt] Loathsome and Twisted, [Dt] Lynx-Eyed, Like Burning Coals, [Char] Vile Language, [Dt] Tasting the Lash, [Char] Brash, [Dt] Cry Of Doom, [Char] Missing Digits (Brutal Life), [Dt] Fearless

Weapon Type I M S Add VA WS Strike Dist
Bare Fisted 4 7 10 2 1 Fast Shortest
Man-Bleeder 5 9 13 2 1 Fast Longest
Shank 4 8 12 1 Fast Shortest
Ranged I M S DoF VA Reload and Acquire Range Effects
Hunting Bow1 4 7 10 1-2 I, 3-4 M, 5-6 S 1 5 Optimal +1D to Positioning. Extreme +2D to Positioning, -1 to DoF, +1Ob to shooting tests (countered by Eagle Eye). Max. Range 100 Paces

Weapon Notes
1 Two-handed, may not be used with a shield2 May Great Strike
+1 VA included for Power > B7

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