Eilif the Loyalist

Character Name— Eilíf Erlingsdóttir
Concept— Daughter of a loyalist to Svekersson, she left with the royal family disgusted with her father. Although she still loves him, she believes that her father was manipulated by the usurper via his ambition. She serves as an archer in the army and takes care to avoid notice. They are the only ones who would remember who she was.

She now calls herself Eilíf Eitradóttir and is a staunch supporter of Regnar Ulfson, the rightful king. She serves with the other young archers. Because she is one of the few who can read or write, she acts as assistant to Geirdriful and as a courier within the army.
Lifepaths— Born Noble, Young Lady, Lead to Noble Court, Page, Squire, Lead to Professional Soldier, Archer
Age— 22

Stats

Wi Pe Ag Sp Po Fo
B4 B5 B5 B4 B4 B4

Attributes

Hea Ref MW Ste Hes Res Cir Multi.
B5 B4 B10 B6 6 B1 B2 x3.5
PTGS Su: B3 Li: B5 Mi: B7 Se: B8 Tr: B9 Mo: B10

Skills— Armor Training, Astrology B2, Bow B6(+1D with Superior Great Bow), Brawling B3, Dance B4, Dog Husbandry B3, Field Dressing B3, Fletcher B5, Knives B3, Mounted Combat Training, Read B5, Riding B2, Sword B3, Write B5

Beliefs

#1My father mustn't know that I deserted. Better he and mother think me dead.
#2My companymen must not know that I am Erlingr Eilífrsson's heir.
#3Although I am no longer a noble, it is still my duty to give aid to the true Jarl.

Instincts

#1When bored, distracted, or nervous start fiddling with bits of fletching.
#2When any of the royal family passes hide face.
#3Spit whenever Svekersson is mentioned.
Gear— Superior Quality Great Bow, Run-of-the-mill Chainmail, Clothes and Shoes, Run-of-the-mill Hunting Bow, 2 Hunting Dogs
Property
Affiliations
Reputations
Relationships— Erlingr Eilífrson (Significant, immediate family)
Spells or Rituals
Traits— [Dt] Mark of Privilege, [Char] Pragmatic, [Dt] Eagle Eye

Weapon Type I M S Add VA WS Strike Dist
Bare Fisted 2 4 6 2 0 Fast Shortest
Ranged I M S DoF VA Reload and Acquire Range Effects
Hunting Bow1 4 7 10 1-2 I, 3-4 M, 5-6 S 1 5 Optimal +1D to Positioning. Extreme +2D to Positioning, -1 to DoF, +1Ob to shooting tests (countered by Eagle Eye). Max. Range 100 Paces
Superior Great Bow1 4 8 12 1-2 I, 3-4 M, 5-6 S 2 7 Optimal +2D to Positioning. Extreme +4D to Positioning, -1 to DoF, +1Ob to shooting tests (countered by Eagle Eye). Max. Range 350 Paces

Weapon Notes
1 Two-handed, may not be used with a shield2 May Great Strike

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