Anselme Petit, Witch Hunter

Character Name— Anselme Petit
Concept— A witch hunter searching for the "one that got away" and his wayward apprentice. He intends to put both to the torch.
Lifepaths— Gifted Child, Page, Squire, Religious Acolyte, Lead to Religious, Priest, Inquisitor, Military Order
Age— 42


Wi Pe Ag Sp Po Fo
B6 B5 B4 B3 B4 B4


Hea Ref MW Ste Hes Res Cir Multi.
B6 B4 B10 B8 4 B0 B3 x3.5
PTGS Su: B3 Li: B5 Mi: B7 Se: B8 Tr: B9 Mo: B10

Skills— Armor Training, Brawling B5, Bureaucracy B3, Doctrine B2, Etiquette B2, Heresy-Wise B5, Interrogation B4, Knives B2, Mace B7, Mounted Combat Training, Oratory B5, Read B3, Religious History B4, Riding B4, Shield Training, Sword B2, Torture B5, Write B2


#1 My highest duty is to put down all heretical dogs for the glory of Weydisnaz.
#2 Magic was given to mortals to better serve Weydisnaz. Witches throw that gift into her most holy face.
#3 I cannot rest until that bitch is dead and her spawn with her.


#1 Keep symbol of Weydisnaz in plain sight.
#2 Refer to people by their titles or jobs - names are unimportant.
#3 Always have at least one weapon on my person. Always.
Gear— 84 rps
Spells or Rituals
Traits— [Dt] Misunderstood, [Dt] Tonsured, [Dt] Vested, [Char] Suspicious, [Char] Disciplined, [Dt] Cold Blooded, [Dt] Gifted, [Char] Poisonous Ambition, [C-O] Driven, [C-O] Fortitude

Weapon Type I M S Add VA WS Strike Dist
Bare Fisted 2 4 6 2 0 Fast Shortest

Weapon Notes
1 Two-handed, may not be used with a shield2 May Great Strike

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